https://www.icid.ncku.edu.tw
https://www.icid.ncku.edu.tw/wp-content/themes/beanincave
學歷
  • 美國普渡大學 科技學院 博士
  • PhD, Polytechnic Institute, Purdue University, USA
  • 美國印第安納大學布魯明頓分校 媒體學院 碩士
  • MS, School of Media, Indiana University Bloomington, USA
  • 國立清華大學動力機械工程系 碩士
  • MS, Department of Power Mechanical Engineering, National Tsing-Hua University, Taiwan
  • 國立交通大學機械工程系 學士
  • BS, Department of Mechanical Engineering, National Chao-Tung University, Taiwan
經歷
  • 國立成功大學 創意產業設計研究所 助理教授(合聘)(2024 - )
  • Assistant Professor, Institute of Creative Industries Design, NCKU, Taiwan (2024-Presesnt, Jointly Appointed)
  • 國立成功大學 全校不分系學士學位學程 助理教授 (主聘)(2023 - )
  • Assistant Professor, Cross College Elite Program, NCKU, Taiwan (2023-Presesnt)
  • 國立成功大學 前瞻醫材中心 助理研究教授
  • Assistant Research Professor, Medical Device Innovation Center, NCKU, Taiwan
  • 美國賓州州立大學 博士後研究員
  • Postdoctoral Scholar, Pennsylvania State University, USA
  • 加拿大瑞爾森大學 Synaesthetic Media Lab (SynLab) 博士後研究員
  • Postdoctoral Fellow in Synaesthetic Media Lab (SynLab), Ryerson University, Canada
  • 美國帕羅奧多研究中心 (PARC) 人機互動博士生研究實習
  • PhD HCI Research Internship, PARC (Palo Alto Research Center), USA
  • 美國太平洋西北國家實驗室 人機互動博士生研究實習
  • PhD HCI Research Internship, Pacific Northwest National Laboratory, USA
  • 工業技術研究院 副研發工程師
  • Associate Research Engineer, ITRI, Taiwan
專長與研究領域
  • 人機互動 Human-computer Interaction (HCI)
  • 使用者經驗 User Experience (UX)
  • 虛擬實境/擴增實境 Virtual Reality and Augmented Reality (VR & AR)
  • 實體與體現互動 Tangible and Embodied Interaction (TEI)
  • 空間感知 Spatial Cognition
相關著作
  • + 網站
  • + 學術會議論文
    • Michael Nitsche, Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Gabriel Resch, Timothy Welsh, Ali Mazalek and Aarohi Pathak. “Challenges in Experimental Serious Game Design”. In Proceedings of the 2020 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. (DiGRA ’20) [pub]
    • Aneesh P. Tarun, Nauman M. Baig, Jack Shen-Kuen Chang, Rabia Tanvir, Sumaiyah Shihipar, and Ali Mazalek. “Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots”. In 2019 International Conference on Social Robotics. (ICSR ’19), pp. 707-716. Springer, 2019. [pdf] / [pub]
    • Jan Oliver Wallgrün, Jack Shen-Kuen Chang, Jiayan Zhao, Pejman Sajjadi, Danielle Oprean, Thomas B. Murphy, Jennifer Baka, and Alexander Klippel. “For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning.” In International Conference on Virtual Reality and Augmented Reality (EuroVR ’19’), pp. 126-148. Springer, 2019. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Timothy Welsh, Michael Nitsche, and Ali Mazalek. “Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability.” In Proceedings of the 2019 Conference on Designing Interactive Systems (DIS ’19), pp. 215-226. ACM, 2019. [pdf] / [pub] / [project]
    • Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrün, and Jack Shen-Kuen Chang. “Research Framework for Immersive Virtual Field Trips.”, In 2019 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR ’19). IEEE, 2019. (Best Paper Award) [pdf] / [pub]
    • Jan Oliver Wallgrün, Arif Masrur, Jiayan Zhao, Alan Taylor, Eric Knapp, Jack Shen-Kuen Chang, and Alexander Klippel. “Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone.” In 2019 IEEE Virtual Reality Workshop on WEVR: The Fifth IEEE VR Workshop on Everyday Virtual Reality (WEVR ’19). IEEE, 2019. [pdf] / [pub]
    • Jack Shen-Kuen Chang, Alison F. Doucette, Georgina Yeboah, Timothy Welsh, Michael Nitsche, and Ali Mazalek. “A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.” In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18), p. D307. ACM, 2018. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy Welsh, and Ali Mazalek. “Evaluating the effect of tangible virtual reality on spatial perspective taking ability.” In Proceedings of the 5th Symposium on Spatial User Interaction (SUI ’17), pp. 68-77. ACM, 2017. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy Welsh, and Ali Mazalek. “TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.” In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ’17), pp. 1239-1251. ACM, 2017. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang. “Tangible and Virtual Interactions for Supporting Spatial Cognition.” In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS ’17 Companion), pp. 382-383. ACM, 2017. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang. “The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability.” In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’17), pp. 681-684. ACM, 2017. [pdf] / [pub] / [project]
    • Haley Coppins, Tudor Tibu, Jack Shen-Kuen Chang, Ali Mazalek, and Frauke Zeller. “Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning.” In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS ’16), pp. 325-330. ACM, 2016. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang, Michael J. Henry, Russ Burtner, Oriana Love, and Courtney Corley. “The Heroes’ Problems: Exploring the Potentials of Google Glass for Biohazard Handling Professionals.” In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15), pp. 1531-1536. ACM, 2015. [pdf] / [pub] / [project]
    • Jack Shen-Kuen Chang, and David Whittinghill. “SlidesCraft: Gamified Knowledge Dissemination with SlideShare.” In E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn ’14), pp. 344-349. AACE, 2014. [pub]
    • Zheng Zhou, Jack Shen-Kuen Chang, Jing Pan, and David Whittinghill. 2014. “Alternate Reality Game for Emergency Response Training: A Review of Research.” In E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn ’14), pp. 2145–2153. AACE, 2014. [pub]
    • Jack Shen-Kuen Chang, Weiran Tyki Lei, Shuang Wei, Marlen Promann, Yue Aaron Ma, Yingjie Victor Chen, and Zhenyu Cheryl Qian. “SolarWheels: An Interactive Situation Awareness Visual Display for Large-Scale Computer Networks.” In Proceedings of IEEE Conference on Visual Analytics Science and Technology (IEEE VAST ’13), 2013. [pdf] / [video] / [submission materials (on one webpage)](This was the accompanying paper for our award-winning design in 2013 IEEE VAST Challenge for Outstanding Creative Design.)
    • Marlen Promann, Yue Aaron Ma, Shuang Wei, W. R. Lei, Jack Shen-Kuen Chang, Zhenyu Cheryl Qian, and Yingjie Victor Chen. “SpringRain: An ambient information display.” In Proceedings of IEEE Conference on Visual Analytics Science and Technology (IEEE VAST ’13), 2013. [pdf] / [video] / [submission materials (on one webpage)](This was the accompanying paper for our award-winning design in 2013 IEEE VAST Challenge for Outstanding Creative Design.)
    • Knobloch, N. A., Hains, B., Keefe, L., Chang, S., Espinoza Morales, C., Welsh, M., Balschweid, M., Ballard, T., Liceaga, A., Orvis, K., Snyder, L., Zanis, M., Rossano, M., Silvia, W., Brady, C., Esters, L. T., Latour, M., and Graveel, J. “Enhancing Introductory College Courses Using Educational Games in Animal, Plant and Food Sciences.” Inaugural International Congress of Innovation in Higher Education for Teaching and Learning Agriculture and Natural Resources, 2013.
  • + 期刊論文
    • Wallgrün, Jan Oliver, Jack Shen-Kuen Chang, Jiayan Zhao, Peter Trenham, Pejman Sajjadi, Mark Simpson, and Alexander Klippel. “Place-based education through immersive virtual experiences—preparing biology students for the field.” Journal of Biological Education (2022): 1-24. [pub]
    • Pathak, Aarohi, Jack SK Chang, Gabby Resch, Alison Doucette, Georgina Yeboah, Timothy Nevin Welsh, Michael Nitsche, and Ali Mazalek. “Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking.” Frontiers in Virtual Reality 1 (2020): 33. [pub] / [project]
    • Paul G. Clifton, Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Sanjay Chandrasekharan, Michael Nitsche, Timothy Welsh, and Ali Mazalek. “Design of embodied interfaces for engaging spatial cognition.” Cognitive Research: Principles and Implications 1, no. 1 (2016): 24. [pdf] / [pub] / [project]
    • Zheng Zhou, Jack Shen-Kuen Chang, Jing Pan, and David Whittinghill. “Alternate Reality Game for Emergency Response Training: A Review of Research.” Journal of Interactive Learning Research 27, no. 1 (2016): 77-95. [pub]
  • + 專利

    Using image recognition and regular CCTV cameras to detect fire and smoke

    • Chang, S. K., Lu, C. H., Chao, H. T., Chang, S. H., Hsu, Y. R., Huang, K. L., and Wang, C. W. “Smoke Detecting Method and Device.”, patent granted in:
      – USA (7859419),
      – Japan (4705090),
      – UK (EP2000952),
      – China (ZL200710300842.9),
      – Taiwan (I353565),
      – Italy (IT0001379288),
      – Korea (10-0948128),
      – Russia (2380758)
    • Chao, H. T., Lu, C. H., Hsu, Y. R., Chang, S. K., Chen, Y. C., Huang, K. L., and Wang, C. W. “Flame Detecting Method and Device.” patent granted in:
      – USA (7868772),
      – Japan (4668978),
      – UK (EP2000998),
      – China (ZL200710300841.4),
      – Taiwan (I369650),
      – Italy (IT0001383650),
      – Korea (10-1168760),
      – Russia (2393544)
    • Zhao, H. T., Lu, C. H., Chang, S. K., Wang, C. W., and Huang, K. L. “Smoke detecting method and system.” patent granted in:
      – USA (8159539),
      – Taiwan (I385602)
    • Chu, H.S., Lu, C.H., Chang, S. K., Chao, H. T., Wang, C. W., & Huang, K. L. “Method and system for detecting flame.” patent granted in:
      – USA (8311345),
      – Taiwan (I377511)
    • Lu, C. H., Zhao, H. T., Shu, Y. R., and Chang, S. K., “System and method for object classification and identification.” patent granted in:
      – Taiwan (I326049)

    Other industrial safety-related systems

    • Shu, Y. R., Zhao, H. T., Lu, C. H., Huang, J. H., Chang, S. K., and Peng, Y. T. “Medical waste management system and the method thereof”, patent granted in:
      – Taiwan (I292561)
    • Lu, C. H., Zhao, H. T., Shu, Y. R., Huang, J. H., & Chang, S. K., “Full air-exchanging safety cabinet.” patent granted in:
      – Taiwan (I284569)